I don't know much about blender but it should be a pretty simple process
Import all the FBX you need on your blender scene.
Create (at least) 2 new materials
Add the provided textures to the diffuse channel of each material 👉Use one of the variations "...Var_A" on one of them and assign the "...DECO or _PROP" texture to the 2nd material
Assign the "DECO" material to all the "DECO_..." named meshes
← Return to asset pack
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Hi! How to import fbx with textures in blender?
Hi kolanski,
I don't know much about blender but it should be a pretty simple process
and that should do it :)