May I ask, how you created your levels? I bought some of your assets here and from Unity. I opened some in Blender. I like them very much. But could not figure out an easy way do build such RPG-like levels. So I created some tileset and build a converter. Created my level in TileKit and loaded the TileKit-Level data with my "tile to 3D object" translator and could easily prototype now levels. But that would be some work for 81 objects, I have done it for 5 now. And I guess, placing the game objects and lights would be another problem. I am using App Game Kit as "game engine".
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May I ask, how you created your levels? I bought some of your assets here and from Unity. I opened some in Blender. I like them very much. But could not figure out an easy way do build such RPG-like levels. So I created some tileset and build a converter. Created my level in TileKit and loaded the TileKit-Level data with my "tile to 3D object" translator and could easily prototype now levels. But that would be some work for 81 objects, I have done it for 5 now. And I guess, placing the game objects and lights would be another problem. I am using App Game Kit as "game engine".
Hi folker,
we didn't use any external support tool as mainly we benefit from the unity editing features:
The package is meant to be used like that and this tips should make your overall editing a lot easier
anyway, hope this helps :)